I'm responsible for making sure the development process goes smoothly, in addition to contributing code and art assets for the project.
I helped with the behind the scenes work of the UI and I take care of any sound related work.
My job is to implement most of all the world features that Route 95 has, such has chunk based terrain loading, spectrum based terrain deformation, and bezier-spline based road creation, to name a few.
I'm in charge of testing Route 95 to find bugs and see where we could make improvements. Along with that, I work with the UI for the instruments/riff editor.
The playlist menu allows users to manage, load, and arrange their songs for playback.
In the song arranger menu, players manage their riffs and create new ones. Riffs can be arranged to create songs.
In the riff editor, users can toggle notes at different positions in a musical measure, as well as toggle instrument effects.
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